lunes, 15 de junio de 2020

Level 6: The Thunder Bird Cleric

 I'm starting with this one because of the Tempest Cleric level 6 Domain Feature: Thunderbolt Strike. The idea is for our cleric to be able to use this feature every turn, with as much versatility as posible. The build will focus to be used since level 6 and loosing as little resources a cleric may have as possible.


Thunderbolt Strike: At 6th level, when you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you.

Race
I like my builds to be independent of race so they can belong in as many worlds as possible. However, the build will be wisdom and intelligence oriented so take this in mind if you want to optimise. For this build we will use a regular human and the point buy system.

Stats
With the Racial bonus of a regular human our stats will look like this:


 Str   Dex   Con   Int   Wis   Cha 
13 9 15 14 16 10


For a cleric wisdom and constitution are the most important stats because you need to stay alive. Because Tempest Clerics get Heavy Armor in level 1 the strength of our cleric is 13 so they can equip a regular Chainmail. Finally we have a high intelligence score because we are going to use some wizard things in the build.

Progression
For this build we will not use multiclassing, so our cleric is not late in getting high level features as higher level spells and more uses of channel divinity are REALLY GOOD. Thus, on level 1 we will choose the Tempest Domain for our cleric and through level 3 we will level up as normal.

In level 4 we will take the Magic Initiate Feat instead of the ability score improvement. Here we will choose the wizard spell list and take the Shocking Grasp cantrip and the Find Familiar spell. The other cantrip can be anything we want but I would choose lightning lure, thunder clap or booming blade because they go with the theme.

For our familiar, as the name of the build says we are going to chose a Hawk, an Owl or a Raven.

Now our cleric can make melee spells attacks against creatures wearing metal armor with advantage with shocking grasp. AND they can use the familiar to deliver this same cantrip at range. Also, familiars are insanely good for clerics as many cleric cantrips and spells have the touch range.

Illustration from Pathfinder published by Paizo Publishing

After that our cleric can just level up as normal until level 6 and beyond, focusing on wisdom and constitution for the ability score improvements.

Result
By level 6 our cleric is now able to cast touch spells from a distance, these include: Cure Wounds, Spare the Dying, Inflict Wounds, Enhance Ability, Bestow Curse, and many others. They can move a creature 10 feet in any direction by attacking it with our thunder bird from the right angle. They can also get out of tricky situations and have a new melee attack option.

This makes them a very versatile support character to have in a party. Having more options to take care of themselves and control the battlefield to get enemies into tricky situations.

No hay comentarios.:

Publicar un comentario